const {data,error,isError,isIdle,isLoading,isPaused,isSuccess,mutate,mutateAsync,reset,status,} = useMutation(mutationFn, {mutationKey,onError,onMutate,onSettled,onSuccess,useErrorBoundary,})mutate(variables, {onError,onSettled,onSuccess,})
Options
mutationFn: (variables: TVariables) => Promise<TData>
variables
is an object that mutate
will pass to your mutationFn
mutationKey: string
queryClient.setMutationDefaults
or to identify the mutation in the devtools.onMutate: (variables: TVariables) => Promise<TContext | void> | TContext | void
onError
and onSettled
functions in the event of a mutation failure and can be useful for rolling back optimistic updates.onSuccess: (data: TData, variables: TVariables, context?: TContext) => Promise<unknown> | void
onError: (err: TError, variables: TVariables, context?: TContext) => Promise<unknown> | void
onSettled: (data: TData, error: TError, variables: TVariables, context?: TContext) => Promise<unknown> | void
retry: boolean | number | (failureCount: number, error: TError) => boolean
false
, failed mutations will not retry by default.true
, failed mutations will retry infinitely.number
, e.g. 3
, failed mutations will retry until the failed mutations count meets that number.retryDelay: number | (retryAttempt: number, error: TError) => number
retryAttempt
integer and the actual Error and returns the delay to apply before the next attempt in milliseconds.attempt => Math.min(attempt > 1 ? 2 ** attempt * 1000 : 1000, 30 * 1000)
applies exponential backoff.attempt => attempt * 1000
applies linear backoff.useErrorBoundary: undefined | boolean | (error: TError) => boolean
useErrorBoundary
value, which is undefined
true
if you want mutation errors to be thrown in the render phase and propagate to the nearest error boundaryfalse
to disable the behaviour of throwing errors to the error boundary.true
) or return the error as state (false
)Returns
mutate: (variables: TVariables, { onSuccess, onSettled, onError }) => void
useMutation
.variables: TVariables
mutationFn
.useMutation
hook.onSuccess
will fire only after the latest call you've made.mutateAsync: (variables: TVariables, { onSuccess, onSettled, onError }) => Promise<TData>
mutate
but returns a promise which can be awaited.status: string
idle
initial status prior to the mutation function executing.loading
if the mutation is currently executing.error
if the last mutation attempt resulted in an error.success
if the last mutation attempt was successful.isIdle
, isLoading
, isSuccess
, isError
: boolean variables derived from status
data: undefined | unknown
undefined
error: null | TError
reset: () => void
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